﻿/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
* 
* Open source under the BSD License. 
* 
* Copyright © 2008 George McGinley Smith
* All rights reserved.
* 
* Redistribution and use in source and binary forms, with or without modification, 
* are permitted provided that the following conditions are met:
* 
* Redistributions of source code must retain the above copyright notice, this list of 
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list 
* of conditions and the following disclaimer in the documentation and/or other materials 
* provided with the distribution.
* 
* Neither the name of the author nor the names of contributors may be used to endorse 
* or promote products derived from this software without specific prior written permission.
* 
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
*  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
*  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
* OF THE POSSIBILITY OF SUCH DAMAGE. 
*
*/

// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend(jQuery.easing,
{
    def: 'easeOutQuad',
    swing: function(x, t, b, c, d) {
        //alert(jQuery.easing.default);
        return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
    },
    easeInQuad: function(x, t, b, c, d) {
        return c * (t /= d) * t + b;
    },
    easeOutQuad: function(x, t, b, c, d) {
        return -c * (t /= d) * (t - 2) + b;
    },
    easeInOutQuad: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t + b;
        return -c / 2 * ((--t) * (t - 2) - 1) + b;
    },
    easeInCubic: function(x, t, b, c, d) {
        return c * (t /= d) * t * t + b;
    },
    easeOutCubic: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t + 1) + b;
    },
    easeInOutCubic: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t + 2) + b;
    },
    easeInQuart: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t + b;
    },
    easeOutQuart: function(x, t, b, c, d) {
        return -c * ((t = t / d - 1) * t * t * t - 1) + b;
    },
    easeInOutQuart: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
        return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
    },
    easeInQuint: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t * t + b;
    },
    easeOutQuint: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
    },
    easeInOutQuint: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
    },
    easeInSine: function(x, t, b, c, d) {
        return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
    },
    easeOutSine: function(x, t, b, c, d) {
        return c * Math.sin(t / d * (Math.PI / 2)) + b;
    },
    easeInOutSine: function(x, t, b, c, d) {
        return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
    },
    easeInExpo: function(x, t, b, c, d) {
        return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
    },
    easeOutExpo: function(x, t, b, c, d) {
        return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
    },
    easeInOutExpo: function(x, t, b, c, d) {
        if (t == 0) return b;
        if (t == d) return b + c;
        if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
        return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function(x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
    },
    easeOutCirc: function(x, t, b, c, d) {
        return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
    },
    easeInOutCirc: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
        return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
    },
    easeInElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    },
    easeOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
    },
    easeInOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
    },
    easeInBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    },
    easeOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    },
    easeInOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    },
    easeInBounce: function(x, t, b, c, d) {
        return c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b;
    },
    easeOutBounce: function(x, t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        } else if (t < (2 / 2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
        } else if (t < (2.5 / 2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
        } else {
            return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
        }
    },
    easeInOutBounce: function(x, t, b, c, d) {
        if (t < d / 2) return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * .5 + b;
        return jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
    }
});

/*
*
* TERMS OF USE - EASING EQUATIONS
* 
* Open source under the BSD License. 
* 
* Copyright © 2001 Robert Penner
* All rights reserved.
* 
* Redistribution and use in source and binary forms, with or without modification, 
* are permitted provided that the following conditions are met:
* 
* Redistributions of source code must retain the above copyright notice, this list of 
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list 
* of conditions and the following disclaimer in the documentation and/or other materials 
* provided with the distribution.
* 
* Neither the name of the author nor the names of contributors may be used to endorse 
* or promote products derived from this software without specific prior written permission.
* 
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
*  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
*  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
* OF THE POSSIBILITY OF SUCH DAMAGE. 
*
*/


/**
* DD_roundies, this adds rounded-corner CSS in standard browsers and VML sublayers in IE that accomplish a similar appearance when comparing said browsers.
* Author: Drew Diller
* Email: drew.diller@gmail.com
* URL: http://www.dillerdesign.com/experiment/DD_roundies/
* Version: 0.0.2a -  preview 2008.12.26
* Licensed under the MIT License: http://dillerdesign.com/experiment/DD_roundies/#license
*
* Usage:
* DD_roundies.addRule('#doc .container', '10px 5px'); // selector and multiple radii
* DD_roundies.addRule('.box', 5, true); // selector, radius, and optional addition of border-radius code for standard browsers.
* 
* Just want the PNG fixing effect for IE6, and don't want to also use the DD_belatedPNG library?  Don't give any additional arguments after the CSS selector.
* DD_roundies.addRule('.your .example img');
**/

eval(function(p, a, c, k, e, r) { e = function(c) { return (c < a ? '' : e(parseInt(c / a))) + ((c = c % a) > 35 ? 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